Tips For Using SOY Programs
- Our programs suggest using a flip chart to record important points for students.
- You can use a chalkboard or dry erase board instead.
- During group work, students may have to use large size paper such as flip chart paper.
- A less expensive alternative may be a roll of craft or art paper.
- Use this program as a foundation for your classroom, but rely on your creativity to reach your students.
- You are the facilitator, please feel free to add your personality or teaching style to our curricula.
- Our Money Moves Financial Literacy program requires the purchase of two games: Monopoly and Cashflow for Kids
- You will only have to purchase one of each game per site/organization.
- We teach you how to play one game with a group of 20+ students.
- Students will play games in teams and each team member will have a role.
- PLEASE PLAY BOARD GAMES BEFORE YOU FACILITATE THAT PARTICULAR LESSON IN THE CLASSROOM.
- If you don’t want to purchase the games right away, you can still complete the other eleven lessons in the Money Moves Financial Literacy Program.
- The two lessons in the Money Moves Financial Literacy Program that requires games are: Liabilities and Assets and Buying and Selling Real Estate.
- Try to spend 15 minutes or less of your time teaching/talking.
- It is important for most of the learning to be experienced through the games and interactive activities.
- Our program information is based on research and you are welcome to purchase some of those resources in our shop section.
- Book purchases are optional. They contain extra information about various subjects in our programs.
- There are a few lessons that require students to conduct their own research via Internet and make creative presentations.
- If students do not have access to the Internet, then they can use the School or Public library.
- If the school does not have a library, we suggest the facilitator bring research items to the students by searching on the Internet or visiting a public library.
- If the students are able to take a field trip to the public library, then they can access the Internet there.