Tips For Using SOY Programs

  1. Our programs suggest using a flip chart to record important points for students.
    • You can use a chalkboard or dry erase board instead.
  1. During group work, students may have to use large size paper such as flip chart paper.
    • A less expensive alternative may be a roll of craft or art paper.
  1. Use this program as a foundation for your classroom, but rely on your creativity to reach your students.
    • You are the facilitator, please feel free to add your personality or teaching style to our curricula.
  1. Our Money Moves Financial Literacy program requires the purchase of two games: Monopoly and Cashflow for Kids
    • You will only have to purchase one of each game per site/organization.
    • We teach you how to play one game with a group of 20+ students.
    • Students will play games in teams and each team member will have a role.
    • If you don’t want to purchase the games right away, you can still complete the other eleven lessons in the Money Moves Financial Literacy Program.
    • The two lessons in the Money Moves Financial Literacy Program that requires games are: Liabilities and Assets and Buying and Selling Real Estate.
  1. Try to spend 15 minutes or less of your time teaching/talking.
    • It is important for most of the learning to be experienced through the games and interactive activities.
  1. Our program information is based on research and you are welcome to purchase some of those resources in our shop section.
    • Book purchases are optional. They contain extra information about various subjects in our programs.
  1. There are a few lessons that require students to conduct their own research via Internet and make creative presentations.
    • If students do not have access to the Internet, then they can use the School or Public library.
    • If the school does not have a library, we suggest the facilitator bring research items to the students by searching on the Internet or visiting a public library.
    • If the students are able to take a field trip to the public library, then they can access the Internet there.